IBomber Defense Pacific takes tower defense to a whole new level and makes you feel like you're right there and part of the incredible action. The team at Cobra teased and tantalised us a couple of weeks ago with some mysterious artwork (as shown above) from a new project they have in production.IBomber moves to the Pacific as you fight a whole new enemy across the Pacific rim to regain freedom. Scottishgames is very proud to announce, exclusively (seriously. Build your defense in this best seller real time strategy game with beautiful graphics and watch the massive amount of enemies running for your base. We’re the first anywhere) that the artwork in question is for the sequel to Cobra’s ridiculously addictive tower defence game, iBomber Defense. This game will provide you a real portable console experience. Includes Hummers, B2 bombers, spy drones as part of 17 different units. Use 6 different towers with 3 upgrade levels. IBomber Defense Pacific takes the game forward into a new theatre of war, building on the controls, missions and unstoppable blitzkreig from the original. IBomber Defense Pacific takes tower defense to a whole new level and makes you feel like your right there and part of the incredible action. IBomber Defense Pacific has All New tactics, All New strategies, All New Maps, All New weapons and All New enemies. With so much to play for in iBomber Defense Pacific you’ll never get bored. Get ready to take the battle to the enemy and win the war! Whether it’s placing turrets, deciding your strategy, looking for hidden targets, getting caught by a sneak-attack, bombing the enemy from above, focusing your fire power, repairing units, preparing for aerial assault, defending your base and secondary objective or destroying an enemy outpost you’ll always have something to do and NOW plenty to achieve and unlock. The game is being created for PC, Mac and iOS, so there’s no excuse for anyone not to pick up and enjoy the game. March 1st is the date for your diaries, with a simultaneous release across all platforms planned. We’ve got FIVE free limited edition posters for Scottishgames readers – featuring the delicious artwork shown above. They’re exclusive, signed by the Cobra team and yours FREE if you like and comment on this post. Leave your name and e-mail and the first five comments will get a sleek, shiny and highly collectable piece of memorabilia. Head over to the new Facebook page for a preview video and to keep up to date with the latest news from the game. iBomber Defense Strategy Guide Index Menu Toggle.Quick Play and Bonus Levels Menu Toggle.Allied Quick Play Level: Western Europe.Allied Quick Play Level: Western Mediterranean.Paths taken by the ground units in Western Russia. The tenth level in the Allied campaign of iBomber Defense and the third mission in this second half of the walkthrough guide takes us to the snow covered lands of Western Russia. You will be facing forty waves of ground units that come from 3 roads emanating from the northwest, northeast and southwest, curling around towards the center of the map where the base lays. There are no air units to face in this level. Turret placement in Western Russia is going to focus on creating a thick line of primarily Cannons all boosted by Comms towers that stretch across the center of the map. This level has excellent places to put many turrets that cover multiple routes. Turret Placementįrom the start up through wave 10, your efforts should be focused, as is normally the case when facing ground forces, to build at first a pair of level 3 Machine Guns, one on each side of the point where all 3 paths converge. Once these are up you can add another Machine Gun to begin upgrading just to the left of the tiny plateau near your base. Reaching wave 20 should encompass expanding on the turret defenses you have on both the right and left sides of the base, each backed up by level 2 Comms towers that should start accruing interest for you. Make sure you start placing level 1 Cannons on both sides along with additional Machine Guns. On your way to wave thirty in Western Russia, start building an offshoot turret base where the top right and bottom left entrance roads converge to one before meeting with the top left road before the base. Try to have three level 3 Comms towers and all of your placed turrets upgraded to their max levels. Sabotage turrets can be helpful here to compensate for the short distances you have to stop the enemy with.īetween wave 30 through the finally wave 40, you should be able to use the massive amount of interest you are getting each wave to start amassing fields of Cannons to overpower the enemy.
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